CommonEvent 9103
Name = "カオスの領域ワープ光"

  999([0])
  Script(["ex_choice_add(\"Arrival point\",1)"])
  ScriptMore(["ex_choice_add(\"Light A-1\",2,\"s[3407]\",0)"])
  ScriptMore(["ex_choice_add(\"Hikari A-2\",3,\"s[3408]\",0)"])
  ScriptMore(["ex_choice_add(\"Hikari A-3\",4,\"s[3409]\",0)"])
  ScriptMore(["ex_choice_add(\"Light B-1\",5,\"s[3410]\",0)"])
  ScriptMore(["ex_choice_add(\"Light B-2\",6,\"s[3411]\",0)"])
  ScriptMore(["ex_choice_add(\"Hikari B-3\",7,\"s[3412]\",0)"])
  ScriptMore(["ex_choice_add(\"Light C-1\",8,\"s[3413]\",0)"])
  ScriptMore(["ex_choice_add(\"Light C-2\",9,\"s[3414]\",0)"])
  Script(["ex_choice_add(\"Hikari D-1\",10,\"s[3415]\",0)"])
  ScriptMore(["ex_choice_add(\"Hikari D-2\",11,\"s[3416]\",0)"])
  ScriptMore(["ex_choice_add(\"Hikari D-3\",12,\"s[3417]\",0)"])
  ScriptMore(["ex_choice_add(\"Goddess Room\",13,\"s[3418]\",0)"])
  ScriptMore(["ex_choice_add(\"deepest\",14,\"s[3419]\",0)"])
  ScriptMore(["ex_choice_add(\"Escape\",15)"])
  ScriptMore(["ex_choice_add(\"Stop\",16)"])
  Script(["ex_choice_show(0,11,[0,0])"])
  ConditionalBranch([1, 9, 0, 1, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 751, 126, 14, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 2, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 946, 50, 71, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 3, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 946, 73, 12, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 4, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 946, 21, 13, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 5, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 946, 62, 142, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 6, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 946, 77, 113, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 7, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 946, 23, 88, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 8, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 947, 62, 142, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 9, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 947, 63, 94, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 10, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 947, 73, 61, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 11, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 947, 19, 24, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 12, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 947, 16, 144, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 13, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 948, 21, 13, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 14, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 950, 78, 22, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 15, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([60])
    ControlSwitches([100, 100, 1])
    Script(["end_multiparty"])
    ControlVariables([57, 57, 0, 0, 1287])
    TransferPlayer([0, 2, 170, 205, 2, 0])
    Script(["forced_get_on_airship"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Wait([30])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 16, 0])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
